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Paper Mario: The Thousand-Year Door greatly expands on the battle system with new features such as more fleshed-out partners who now have their own health pool and the ability to negate all damage inflicted by enemy attacks through Superguarding. Mario's quest has him collect the seven Crystal Stars, mysterious artifacts of great power that are linked to an ancient evil sealed deep below Rogueport. He soon finds that Peach has been kidnapped again, and comes in conflict with the X-Nauts, a malevolent secret society. The story has Mario travel to the ramshackle town of Rogueport to meet Princess Peach after news she acquired a map leading to an ancient treasure. Released for the Nintendo GameCube in 2004, the game is an RPG as the first Paper Mario, featuring both turn-based battles and puzzle and platforming-focused challenges on the overworld as well as collaborating with a party of friendly characters that subsequently join on the quest, known as partners.
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The controls are pretty slippery and hard to manage at bad moments in the Switch version.Paper Mario: The Thousand-Year Door is the second installment in the Paper Mario series.An epic 'Take That!' against the animal activist group known as PeTA in the form of Tofu Boy, who is an almost completely useless character.Exceptionally smooth and fluid controls.Many character to unlock, most of which are based on many indie games.Story mode is about 18 hours, but if you're aiming for a 100%, you'll need to beat all worlds, collect all bandages and earn all achievement/trophies (which also makes the game more challenging), you're looking at 100 hours of gameplay.Tones of humorous moments in the game, both in story and gameplay.Excellent soundtrack, each console version has its own soundtrack.The level design is really creative and interesting.
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The difficulty rides the perfect line between driving you utterly bonkers when you fail and making you feel like a platform pro when you succeed.
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'Super Meat Boy Forever is an endless platformer, not a little 'throwaway game ''.
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